Powers

  • There are 8 different powers.
  • You have an infinite supply of powers, but they take different times to regenerate. Display a timerbar, gray out icon while regenerating, pulsate when ready.
  • You can have a maximum of 4 items of each power. When you have 4 items of a power, the item regeneration timer stops and will not resume until you have 3 or less items of that power.

Possible things to play with would be random “starting pack” so the player doesn’t always have to wait for the “good stuff”.

Bombs

Regen Persistence
3s Timer
  • Bombs explode 3 seconds after being placed.
  • Bomb explosions stretch out in every direction from its starting tile, until it hits a wall. Explosions do not bend around corners. In other words, they work exactly like max-power bomberman-bombs.
  • Any Skull touched by the explosion dies on impact.
  • (Visible timer is optional). I disagree, something should be visible or audible.
  • Bombs destroy Skulls and other Powers, but not walls.

Acid Gas

Regen Persistence
15s Timer

Gas Spread:

  • A gas cloud starts as 1 tile.
  • After 1 second, the cloud duplicates itself in the direction of any free adjacent tile
  • Every 1 second for the next 7 seconds, each Gas tile has a ⅔ chance of creating another Gas in the direction of any free tile.
  • Every 1 second for the last 7 seconds, every Gas tile will have an ever-increasing chance of disappearing, culminating in 100%.
  • Just make the darn thing expand and then diminish over the course of 15 seconds. This one’s better iterated with in code than plain writing...

Gas Kill Condition:

  • A Skull must be under the effect of Gas (occupying the same tile as Gas) for 3 consecutive seconds before it is killed by the gas. The Skull's suffocation timer resets after 1 second on a non-Gas tile.

Curse

Regen Persistence
6s Timer
  • Emits a magic force in a circle with a radius of 4 tiles.
  • Field lasts for 4 seconds.
  • Cursed Skulls are incable of taking part in rituals from now on.
  • Any Skull touched by the field receives Cursed status. (not visible → should they be?) Yes, any power's effect must be noticable, anything else "has not happened" from the POV of the player.

Poison

Regen Persistence
10s Conditional
  • Kills any Skull it comes into contact with.
  • Consumed on contact (i.e. it’s a 1-time use)

Change to Mummy

Regen Persistence
10s Conditional
  • Changes Ghoul to Mummy (or Ghost to Mummy, or Mummy to Mummy, or Young to Mummy)
  • Consumed on contact

Change to Ghoul

Regen Persistence
10s Conditional

Blockade

Regen Persistence
6s Conditional
  • Blocks the path for Skulls.
  • Every time a Skull collides with Blockade, it deteriorates and becomes more transparent. After 4 impacts, the blockade is destroyed.

Ghost Skull

Regen Persistence
25s Conditional
  • Behaves according to the same AI as other Skulls.
  • Affected by same powers as other Skulls.
  • Terminates other Skulls it comes in contact with, except other Ghost Skulls.
  • Self-terminates after destroying 5 Skulls. It fades away and becomes more transparent every time.