Powers
- There are 8 different powers.
- You have an infinite supply of powers, but they take different times to regenerate. Display a timerbar, gray out icon while regenerating, pulsate when ready.
- You can have a maximum of 4 items of each power. When you have 4 items of a power, the item regeneration timer stops and will not resume until you have 3 or less items of that power.
Possible things to play with would be random “starting pack” so the player doesn’t always have to wait for the “good stuff”.
Bombs
Regen |
Persistence |
3s |
Timer |
- Bombs explode 3 seconds after being placed.
- Bomb explosions stretch out in every direction from its starting tile, until it hits a wall. Explosions do not bend around corners. In other words, they work exactly like max-power bomberman-bombs.
- Any Skull touched by the explosion dies on impact.
- (Visible timer is optional). I disagree, something should be visible or audible.
- Bombs destroy Skulls and other Powers, but not walls.
Acid Gas
Regen |
Persistence |
15s |
Timer |
Gas Spread:
- A gas cloud starts as 1 tile.
- After 1 second, the cloud duplicates itself in the direction of any free adjacent tile
- Every 1 second for the next 7 seconds, each Gas tile has a ⅔ chance of creating another Gas in the direction of any free tile.
- Every 1 second for the last 7 seconds, every Gas tile will have an ever-increasing chance of disappearing, culminating in 100%.
- Just make the darn thing expand and then diminish over the course of 15 seconds. This one’s better iterated with in code than plain writing...
Gas Kill Condition:
- A Skull must be under the effect of Gas (occupying the same tile as Gas) for 3 consecutive seconds before it is killed by the gas. The Skull's suffocation timer resets after 1 second on a non-Gas tile.
Curse
Regen |
Persistence |
6s |
Timer |
- Emits a magic force in a circle with a radius of 4 tiles.
- Field lasts for 4 seconds.
- Cursed Skulls are incable of taking part in rituals from now on.
- Any Skull touched by the field receives Cursed status. (not visible → should they be?) Yes, any power's effect must be noticable, anything else "has not happened" from the POV of the player.
Poison
Regen |
Persistence |
10s |
Conditional |
- Kills any Skull it comes into contact with.
- Consumed on contact (i.e. it’s a 1-time use)
Change to Mummy
Regen |
Persistence |
10s |
Conditional |
- Changes Ghoul to Mummy (or Ghost to Mummy, or Mummy to Mummy, or Young to Mummy)
- Consumed on contact
Regen |
Persistence |
10s |
Conditional |
Blockade
Regen |
Persistence |
6s |
Conditional |
- Blocks the path for Skulls.
- Every time a Skull collides with Blockade, it deteriorates and becomes more transparent. After 4 impacts, the blockade is destroyed.
Regen |
Persistence |
25s |
Conditional |
- Behaves according to the same AI as other Skulls.
- Affected by same powers as other Skulls.
- Terminates other Skulls it comes in contact with, except other Ghost Skulls.
- Self-terminates after destroying 5 Skulls. It fades away and becomes more transparent every time.